This is the concept for my independent research project for the ISTA Creative Coding Lab at the University of Arizona for the Fall 2013 semester. The focus for this project is adjusting the visual and auditory perception of an individual using devices like the Oculus Rift.
The piece that I came up with, I was inspired by the appearance of orderless-ness in a relatively simple set of instructions. Given the short list of instructions required to generate this piece, it provides a complex piece that displays many interesting details not assumed by the algorithm. I was inspired to design this after I developed a vaguely similar algorithm 3 years ago for generating a random world map in an RPG. That algorithm worked on the principle of seeding a world in the same way, then growing the land masses randomly with a 70% chance of each adjacent pixel being a landmass as well. This gave me the idea to create the much more vibrant, colorful one that I did and I believe that it is much more exciting to look at because of it. The pieces of art that I would say influenced me the most were probably the ones I encountered in Bjork’s Biophilia project on the iPad. I thought that the flow of many different elements together into one would be a good way to proceed with my own project. The random elements of this project have a decently high level of entropy in that the start position and color of each source have a high degree of difference.
Edit 1: This might need a different approach
Edit 2: This looks neat.
The talk went well, had a decent enough turn out for a kind of odd talk but I was happy with it overall. Also, as a result, I received a stipend from the University for doing the talk so that kind of made it all worth it. I attached the slides below, along with a video recording of the talk. Check it out or don’t, its nothing too spectacular but might be some fun insight.
If you want to hear my lovely bassy voice, then feel free to listen to the recording as well, linked below.