ISTA 301 – Algorithmic Art

The piece that I came up with, I was inspired by the appearance of orderless-ness in a relatively simple set of instructions.  Given the short list of instructions required to generate this piece, it provides a complex piece that displays many interesting details not assumed by the algorithm.  I was inspired to design this after I developed a vaguely similar algorithm 3 years ago for generating a random world map in an RPG.  That algorithm worked on the principle of seeding a world in the same way, then growing the land masses randomly with a 70% chance of each adjacent pixel being a landmass as well.  This gave me the idea to create the much more vibrant, colorful one that I did and I believe that it is much more exciting to look at because of it.  The pieces of art that I would say influenced me the most were probably the ones I encountered in Bjork’s Biophilia project on the iPad.  I thought that the flow of many different elements together into one would be a good way to proceed with my own project.  The random elements of this project have a decently high level of entropy in that the start position and color of each source have a high degree of difference.

Edit 1: This might need a different approach

Screen Shot 2013-09-10 at 2.55.10 PM



Edit 2: This looks neat.

Screen Shot 2013-09-10 at 6.49.20 PM

Edit 3:

Screen Shot 2013-09-12 at 6.01.59 PMScreen Shot 2013-09-11 at 7.27.37 PM